Showing posts with label Concept Skin. Show all posts
Showing posts with label Concept Skin. Show all posts

Sunday, July 28, 2013

Skin Concept: Death Blossom Zyra

Art Direction

I know that Riot has a new Zyra skin somewhere in the pipeline (my luck is it will be a Death Blossom skin) -- but I had to make this. So there were a few goals fleshing this skin out. 1; It had to share the base palette of Death Blossom Elise. 2; I wanted to include Spring colors. 3; It had to be different enough, that if you had Zyra and Elise rocking Death Blossom skins -- you can tell them apart on the field. Unlike Zyra's current models, Death Blossom makes her asymmetrical; the blooms on one shoulder/leg are larger than the other. For contrast and pop, I added a high saturation magenta color to areas; mostly in petals. Zyra also now has only 1 vine circulating her arm as I thought this would help pop her silhouette in game more, and distinguish the skin.

Wednesday, March 13, 2013

Skin Concept: Prehistoric Trundle

Art Direction

Trundle needs skins. So I made this one. I really like the Jurassic skin theme that's been given to monster champions, and I thought branching from that theme would make for a cool contrast (like Crimson Elite/Commando contrasts). Anyways, Trundle seemed the perfect choice given his abilities and weapon choice. I gave Trundle more untamed hair (including a flashy new beard) and some tusks. His skin is an off ochre color with white war paint -- to bring him more in line of "clay" colors to emphasize age in the theme.

Tuesday, February 12, 2013

Skin Concept: Dawn Break Leona

Dawn Break Leona is a skin I've been thinking of for a while. She takes on some futuristic elements without being akin to pulsefire or battlecast. At the same time, she represents more closely to the common theme of League in crystals. The crystals also give a magic type quality, so I decided they needed to be included. Leona also sports black and silver as opposed to gold and maroon for a more slick look. Silver helps aid the theme of light while the black helps push the contrast of Leona overall. Her equipment also is made of light, and would be visually transparent in game -- this is to emphasize Leona's full control over light in this form. Her visor is also a nod to wanting Leona to have a full helm -- while at the same time not necessarily giving her one.