Tuesday, December 11, 2012
Champion Concept: Claire
Across all of Valoran. There is no criminal more hated than Claire. She's stolen from every major government, nation, city-state, town, and settlement at least once. What's worse is her mocking, signed, and illustrated cards that she leaves behind at every crime scene. What makes her hated though -- is that none of the items she steals are worth any historical, magical, or financial value. Just needed items. (Where did your cane go, Swain?!)
Claire is an AP champion that heavily focuses on tricking her foes using illusions, teleporting, and stealth. I saw this character as being a really frustrating champion to chase. She'd have a lot of blink, teleport, and stealth mechanics -- being an escape artist trope we don't yet have. At the same time, I wanted this type of game-play to also be her means of damage. Maybe she blinks to a location, and causes her previous location to wake with a magic burst. Her position utility would make her a bit of an assassin, but not quite as bursty so much as she would be periodical damage.
Art-wise, Claire plays on rogue tropes. Her cloak, boots, and hood help highlight this. At the same time, to push her elusiveness, I made her a fairy complete with wings. I specifically wanted to avoid the really natural fairies and the Amy Brown style fairies. To combat these cliches, I pushed Claire's appearance into how I envisioned punk-rock might have influence over the fairy fantasy. What I came up with was a lot of color, but not overly rainbow in execution; just hair dye and magic tattoos.